This can be canceled if things turn sour, but the hacking will start from scratch. But on the Tactical level, Phoenix must now hack one of the consoles available, with the hacking operative unable to perform any other actions for 2 turns while hacking. This gives more visibility into what the reward may be, if opting to engage in some technology theft. Faction havens with research zones will have specific research assigned to them once a player has visited. More so, we’re making some key changes to Steal Research on both the geoscape and tactical level to better equalize the “risk/reward” of it all. Additionally, the diplomatic penalty will impact the players’ ability to gain access to shared research and faction missions, taking much longer to earn back the goodwill required to reach those levels. Once that alert level reaches 3 “High,” the player can no longer engage in a hostile faction mission and must wait a certain period of time for the Alert level to drop. To start, when players choose to Raid, Sabotage, Steal Research, or Steal Aircraft against a faction, all of that faction’s havens will raise in alert level. In addition to harsher and significantly more impactful penalties for these actions, players can also expect some changes in how faction alert levels will increase. We’re introducing bigger diplomatic penalties when players choose to engage in hostile actions against factions the better the terms with a faction, the more immediate and severe the consequences for that ‘bad behavior’ will be. This helps emphasize managing faction relations if the player wants access to their knowledge… which leads us to the big one: hostile faction actions. Now, players will unlock research access at earlier and multiple diplomatic levels with a faction, but that tech will only come partially researched and will need to be completed by Phoenix in order to be leveraged. Of course, at any time, players can eliminate the colony, gaining a diplomatic reward for doing so, which now includes a bonus for those factions that were threatened.įaction technology rewards are also being re-worked to keep research more meaningful throughout the mid/late game. These penalties will continue to accrue over time, meaning the longer the alien base is operational, the more the affected factions will start to turn on Phoenix. Revealed Pandoran colonies that are left unchecked will negatively affect faction havens in their operating range, giving the player a tougher choice as to when to deal with it or continue to suffer the diplomatic repercussions. With Hypnos, players will see a shift in how they tackle the geoscape, as we introduce more strategic decision-making around whom to work with throughout the campaign for rewards, alongside harsher diplomatic penalties when ignoring threats or engaging in hostile actions against factions. Console players will receive the Hypnos update in late October after the Behemoth Edition release, and moving forward, we aim to have all our free updates be synced across all platforms. Hypnos is our next free content update for PC players that focuses on diplomatic changes to make Phoenix Point more nuanced, Quality-of-Life improvements requested by the community, and some other additions we feel fans will enjoy. October 1st is an exciting day for Phoenix Point as we release Behemoth Edition for PlayStation 4 and Xbox One, and DLC 4: Corrupted Horizons for all platforms… but we have another fun update for all PC players also arriving on October 1st: “Hypnos.”
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